Paper Reading AI Learner

Absorbed in Inertia: Activation Analysis for Computer-Use Agents

2026-09-29 10:01:52
Giulio Segalini, Zhi Wen Soi, J\'er\'emie Decouchant, Lydia Chen

Abstract

Computer-use agents have become increasingly capable of executing tasks on live desktops through natural-language instructions, based on trajectories of screenshots, actions, and reasoning. We discover that they can stealthily exhibit inertia, in which they repeat fruitless actions despite recognizing that these actions are ineffective. We hypothesize that inertia is reflected in the agent's internal state, i.e., the activation values of the agent's underlying model, and propose a protocol to measure the relationship between the two. Extensive analysis of high-dimensional activation states shows that inertia corresponds to an absorbing region of activation space, where activation values become stale across actions and even after attempts to steer them. We conjecture that drastically changing the agents' activations by re-initializing them is necessary to escape inertia. Specifically, we propose R$^3$ (Reset, Reroute, Restore), which temporarily resets the agent's context trajectory to escape the absorbing region and then restores the historical context to effectively complete the task. Our approach yields 17-55% lower measured inertia across models relative to unmodified agents. These results suggest that changing the context can interrupt recurrence more effectively than directly steering the resulting activations. Our code is available at this https URL

Abstract (translated)

URL

https://arxiv.org/abs/2609.37176

PDF

https://arxiv.org/pdf/2609.37176.pdf


Tags
3D Action Action_Localization Action_Recognition Activity Adversarial Agent Attention Autonomous Bert Boundary_Detection Caption Chat Classification CNN Compressive_Sensing Contour Contrastive_Learning Deep_Learning Denoising Detection Dialog Diffusion Drone Dynamic_Memory_Network Edge_Detection Embedding Embodied Emotion Enhancement Face Face_Detection Face_Recognition Facial_Landmark Few-Shot Gait_Recognition GAN Gaze_Estimation Gesture Gradient_Descent Handwriting Human_Parsing Image_Caption Image_Classification Image_Compression Image_Enhancement Image_Generation Image_Matting Image_Retrieval Inference Inpainting Intelligent_Chip Knowledge Knowledge_Graph Language_Model LLM Matching Medical Memory_Networks Multi_Modal Multi_Task NAS NMT Object_Detection Object_Tracking OCR Ontology Optical_Character Optical_Flow Optimization Person_Re-identification Point_Cloud Portrait_Generation Pose Pose_Estimation Prediction QA Quantitative Quantitative_Finance Quantization Re-identification Recognition Recommendation Reconstruction Regularization Reinforcement_Learning Relation Relation_Extraction Represenation Represenation_Learning Restoration Review RNN Robot Salient Scene_Classification Scene_Generation Scene_Parsing Scene_Text Segmentation Self-Supervised Semantic_Instance_Segmentation Semantic_Segmentation Semi_Global Semi_Supervised Sence_graph Sentiment Sentiment_Classification Sketch SLAM Sparse Speech Speech_Recognition Style_Transfer Summarization Super_Resolution Surveillance Survey Text_Classification Text_Generation Time_Series Tracking Transfer_Learning Transformer Unsupervised Video_Caption Video_Classification Video_Indexing Video_Prediction Video_Retrieval Visual_Relation VQA Weakly_Supervised Zero-Shot