Paper Reading AI Learner

SABER: Learning Attention-based Semantic Affordance for Legged Locomotion

2026-09-18 10:02:36
Hari Prasanth Palanivelu (Michael), Samuel Sze (Michael), Kennard Garrison Johannes (Michael), Albertus Hendrawan Adiwahono (Michael), Meng Yee (Michael), Chuah

Abstract

Perceptive legged locomotion has advanced rapidly by integrating terrain geometry into learned policies, yet the integration of terrain meaning remains sparse: a pipe, a patch of grass, or a fragile box may be geometrically traversable while being inappropriate for contact. In industrial environments, where legged robots increasingly operate, a single misplaced step can damage fragile equipment, destabilize the robot, or endanger the site. To address this, we introduce SABER, a planner-free reinforcement-learning policy that jointly reasons about terrain geometry and semantic contact permission. The policy consumes a unified terrain-affordance map, where each cell encodes local 3D geometry and a semantic contact cost. We augment cross-attention with a learned, signed semantic bias: an additive term on the attention logits, gated by the contact cost, that reweights flagged cells by their distance from the nearest foot. A hazard therefore reshapes attention where it can still affect the next foothold, and its influence fades where it cannot. The resulting policy selects footholds on permitted support and keeps the leg clear of forbidden regions throughout the swing phase. We perform a systematic ablation that isolates the contribution of each architectural component; removing the semantic bias alone increases forbidden contacts by 55% while velocity tracking is unchanged. We validate the policy on a Unitree B2, demonstrating sim-to-real semantic contact selection across indoor and outdoor environments and four semantic obstacle classes.

Abstract (translated)

URL

https://arxiv.org/abs/2609.21572

PDF

https://arxiv.org/pdf/2609.21572.pdf


Tags
3D Action Action_Localization Action_Recognition Activity Adversarial Agent Attention Autonomous Bert Boundary_Detection Caption Chat Classification CNN Compressive_Sensing Contour Contrastive_Learning Deep_Learning Denoising Detection Dialog Diffusion Drone Dynamic_Memory_Network Edge_Detection Embedding Embodied Emotion Enhancement Face Face_Detection Face_Recognition Facial_Landmark Few-Shot Gait_Recognition GAN Gaze_Estimation Gesture Gradient_Descent Handwriting Human_Parsing Image_Caption Image_Classification Image_Compression Image_Enhancement Image_Generation Image_Matting Image_Retrieval Inference Inpainting Intelligent_Chip Knowledge Knowledge_Graph Language_Model LLM Matching Medical Memory_Networks Multi_Modal Multi_Task NAS NMT Object_Detection Object_Tracking OCR Ontology Optical_Character Optical_Flow Optimization Person_Re-identification Point_Cloud Portrait_Generation Pose Pose_Estimation Prediction QA Quantitative Quantitative_Finance Quantization Re-identification Recognition Recommendation Reconstruction Regularization Reinforcement_Learning Relation Relation_Extraction Represenation Represenation_Learning Restoration Review RNN Robot Salient Scene_Classification Scene_Generation Scene_Parsing Scene_Text Segmentation Self-Supervised Semantic_Instance_Segmentation Semantic_Segmentation Semi_Global Semi_Supervised Sence_graph Sentiment Sentiment_Classification Sketch SLAM Sparse Speech Speech_Recognition Style_Transfer Summarization Super_Resolution Surveillance Survey Text_Classification Text_Generation Time_Series Tracking Transfer_Learning Transformer Unsupervised Video_Caption Video_Classification Video_Indexing Video_Prediction Video_Retrieval Visual_Relation VQA Weakly_Supervised Zero-Shot