Paper Reading AI Learner

VISPATH: Visual-Intent-Guided Path Reasoning for Multimodal Knowledge Graph Question Answering

2026-08-04 08:04:28
Jinke Wu, Zhengpin Li, Mengzhe Jia, Yang Li, Wentao Zhang

Abstract

Knowledge graph question answering (KGQA) enables models to answer natural-language questions through structured graph reasoning and has achieved substantial progress across many benchmarks and applications. Recently, multimodal KGQA (MM-KGQA) has attracted increasing attention because many questions require jointly using multimodal inputs and KG evidence. However, existing MM-KGQA methods typically use multimodal information only for starting entity grounding or evidence retrieval, after which multi-hop reasoning degenerates into text-only graph search. As a result, they cannot exploit multimodal cues that become important at intermediate hops. To address this limitation, we propose VISPATH, a visual-intent-guided path reasoning framework for MM-KGQA. VISPATH first identifies a reliable starting entity by combining multimodal grounding with graph-structural cues. It then performs intent-guided path discovery by recomputing hop-specific multimodal intent from the input, question, and current partial paths, so that each expansion is guided by the current reasoning state. The discovered paths are further refined through reasoning-chain pruning, which evaluates candidate paths as complete evidence chains based on their consistency with the question, reasoning sketch, and hop-specific intent. Finally, VISPATH checks whether the selected evidence is sufficient for answer generation. We further construct VISPATH-Bench, a benchmark for evaluating multimodal multi-hop reasoning over KGs, covering questions that require two to four hops over KG paths. Extensive experiments on VISPATH-Bench and three additional multimodal QA benchmarks show that VISPATH consistently outperforms strong baselines. Notably, with GPT-4o as the backbone, VISPATH surpasses GPT-5.4 on VISPATH-Bench, achieving a 10.6% relative improvement in average accuracy and a 13.1% improvement at 2-hop reasoning.

Abstract (translated)

URL

https://arxiv.org/abs/2609.20843

PDF

https://arxiv.org/pdf/2609.20843.pdf


Tags
3D Action Action_Localization Action_Recognition Activity Adversarial Agent Attention Autonomous Bert Boundary_Detection Caption Chat Classification CNN Compressive_Sensing Contour Contrastive_Learning Deep_Learning Denoising Detection Dialog Diffusion Drone Dynamic_Memory_Network Edge_Detection Embedding Embodied Emotion Enhancement Face Face_Detection Face_Recognition Facial_Landmark Few-Shot Gait_Recognition GAN Gaze_Estimation Gesture Gradient_Descent Handwriting Human_Parsing Image_Caption Image_Classification Image_Compression Image_Enhancement Image_Generation Image_Matting Image_Retrieval Inference Inpainting Intelligent_Chip Knowledge Knowledge_Graph Language_Model LLM Matching Medical Memory_Networks Multi_Modal Multi_Task NAS NMT Object_Detection Object_Tracking OCR Ontology Optical_Character Optical_Flow Optimization Person_Re-identification Point_Cloud Portrait_Generation Pose Pose_Estimation Prediction QA Quantitative Quantitative_Finance Quantization Re-identification Recognition Recommendation Reconstruction Regularization Reinforcement_Learning Relation Relation_Extraction Represenation Represenation_Learning Restoration Review RNN Robot Salient Scene_Classification Scene_Generation Scene_Parsing Scene_Text Segmentation Self-Supervised Semantic_Instance_Segmentation Semantic_Segmentation Semi_Global Semi_Supervised Sence_graph Sentiment Sentiment_Classification Sketch SLAM Sparse Speech Speech_Recognition Style_Transfer Summarization Super_Resolution Surveillance Survey Text_Classification Text_Generation Time_Series Tracking Transfer_Learning Transformer Unsupervised Video_Caption Video_Classification Video_Indexing Video_Prediction Video_Retrieval Visual_Relation VQA Weakly_Supervised Zero-Shot