Recent work has explored continuous representations in place of discrete tokens during Chain-of-Thought (CoT) reasoning, often referred to as soft CoT. This is motivated by the idea that a mixture of token embeddings can represent a superposition of multiple reasoning possibilities within a single step. However, it remains challenging to train large language models to realize this potential. Existing work has explored reinforcement learning (RL)-style training for soft CoT. However, these approaches treat soft tokens as actions in a Markov decision process rather than as differentiable intermediate computation steps. Thus, they do not propagate gradients across the soft tokens and miss out on the signal of how the choice of one soft token affects the next. In this paper, we propose a sparse relaxation method for RL (called SpaRLax), which leverages the differentiability of soft-CoT reasoning over time steps and makes training more stable and effective. We adopt an entmax sparsity method that adaptively determines the degree of softness, which truncates long-tail noise at confident steps while retaining multiple plausible candidates when uncertain. Across nine reasoning benchmarks, our method achieves the highest average performance compared with baseline methods. Further analyses validate the effective use of soft-token superposition in our approach, and also demonstrate the contribution of adaptive sparsity in our approach.
https://arxiv.org/abs/2610.27220
Traffic cameras support useful analysis, but their outputs can reveal private information. Replacing images with text reduces direct visual exposure. It does not place a formal bound on disclosure. The published reinforcement learning and mixture-of-experts framework refines scene descriptions through relevance, coverage, and brevity rewards. It does not account for repeated releases under a fixed privacy budget. This paper proposes budgeted semantic release as an extension of that framework. Four scene experts first process isolated video chunks. Their outputs are mapped to a fixed, bounded semantic schema. A reinforcement learning controller selects which expert summaries to release and how much privacy budget to spend. The controller uses public task requests and previous private releases. A separate privacy filter enforces the total budget. Calibrated noise is added before the summaries are converted to text. Under explicit chunk isolation and bounded-event assumptions, the complete release transcript satisfies an event-level differential privacy bound. The design also supports reuse of previous summaries without new disclosure. An evaluation protocol covers traffic utility, privacy attacks, release freshness, and computational cost. Illustrative tables show the intended reporting format. They do not establish empirical gains. The proposed contribution is a task-aware release interface with auditable privacy accounting for repeated traffic descriptions.
https://arxiv.org/abs/2610.27026
Reinforcement learning with verifiable rewards (RLVR) trains a language model by sampling responses, scoring them with an automatic verifier, and updating the policy from the resulting rewards. The policy therefore receives direct learning signals only from trajectories that appear in its rollouts. Yet repeated sampling from the same policy can concentrate on similar reasoning paths, leaving useful alternatives unexplored under a fixed rollout budget. We introduce Activation-Space Exploration (ASE), an online method for diversifying training rollouts. By clustering activation differences between correct and incorrect responses to the same problem, ASE builds a structured bank of latent exploration vectors. Different vectors are then applied to subsequent rollouts to explore alternative reasoning paths. On Qwen3-1.7B-Base and Qwen3-8B-Base trained on DAPO-Math-17k, ASE improves average Mean@8 across six mathematical reasoning benchmarks over GRPO by 4.87 and 1.87 percentage points, respectively, under the same rollout budget.
https://arxiv.org/abs/2610.27012
Embodied VLMs can execute increasingly complex manipulation tasks, yet execution errors can leave the environment in states that require replanning for recovery. Existing recovery methods either rely on inference-time mechanisms with fixed policies or learn from failure examples and reference corrections rather than verified action outcomes. To enable recovery learning through verifiable interaction, we introduce the Embodied Replanning for Recovery Environment (ERR-Env), which provides feedback on task progress and execution errors. We further construct ERR-Bench, a benchmark with held-out tasks spanning nominal, intermediate, and error states for evaluating recovery capability and execution reliability. We then propose Action-Grouped Turn-GSPO (AGT-GSPO), an online reinforcement learning method combining turn-level rewards for task progress and error states with action-grouped advantage estimation, and use it to train ERR-VLM, a compact 2B embodied VLM. Evaluation on ERR-Bench reveals a mismatch between task progress and execution reliability across diverse VLMs. AGT-GSPO improves ERR-VLM by 10.25 percentage points in Strict Success Rate for error-free completion and 22.95 percentage points in Recovery Rate, while ablations and zero-shot transfer further validate the effectiveness of our method.
https://arxiv.org/abs/2610.27003
Large language models (LLMs) are increasingly deployed as autonomous agents in non-verifiable domains such as financial services, where they must interpret user intent, rewrite queries, and retrieve information under domain-specific constraints. Although reinforcement learning (RL) can train such agents from the consequences of their actions, recent successes largely rely on verifiable tasks with automatically computed binary rewards. In non-verifiable retrieval tasks, assessing query quality requires scarce subject-matter expert (SME) judgment that is inherently graded rather than binary. With Group Relative Policy Optimization (GRPO), sparse rewards yield no useful learning signal when all sampled outputs within a group receive the same outcome, causing optimization to stall. We introduce a method that converts a small, fixed investment of SME judgment into a dense reward and combines it with retrieval-based metrics to form a hybrid, GRPO-compatible training signal. Experiments show improvements of up to 6\% in Recall@3 and 6.7\% in MRR@3 compared with sparse-reward baselines.
https://arxiv.org/abs/2610.26932
Recent studies have proposed reinforcement learning with verifiable rewards (RLVR) methods that enable LLMs to generate high-quality RTL circuits from natural-language specifications. Existing approaches optimize circuit PPA (Power, Performance, Area) by aggregating multiple objectives into a single scalar reward, making it difficult to simultaneously generate diverse Pareto-optimal solutions across different trade-offs such as low power, low latency, and small area. However, in practical design, the relative importance of each objective varies depending on product requirements and design constraints; thus, obtaining a diverse and high-quality candidate set is beneficial in that designers can choose a preferred trade-off a posteriori. In this work, we are the first to propose a learning method for LLM-based circuit generation that optimizes, not the quality of a single circuit, but the quality and diversity of the entire circuit set obtained through multiple generations in the PPA objective space. The proposed method consists of (1) a generation-based training pipeline that reformulates coverage improvement of the entire Pareto solution set into a sequential circuit generation problem, and (2) a reward function based on Hypervolume Contribution (HVC) that measures how much a generated circuit contributes to the Pareto front. Evaluation on the RTLLM v2 benchmark shows that the proposed method achieves +13.3 percentage points in relative Hypervolume over a baseline without PPA optimization and +14.4 percentage points over a single-objective reinforcement learning method, while also demonstrating superiority in circuit diversity.
https://arxiv.org/abs/2610.26904
Due to the rapid growth of the global population, traditional construction methods are gradually unable to meet the current housing demand. The advancement of machine learning algorithms has encouraged researchers to explore their applications in the construction industry, leading to more intelligent and efficient building processes. In particular, the rise of large language models in recent years has provided more possibilities for the transformation from traditional construction to smart construction. In this study, a large language model and reinforcement learning based autonomous construction method is proposed. An enhanced soft actor-critic reinforcement learning algorithm is developed to plan actions for a mobile crane according to construction tasks. Robot kinematics and control algorithms are used to ensure that the actions generated by the reinforcement learning algorithm can be executed by the crane. In addition, a customized embedding model is developed to extract information from the construction environment according to user interests. Then, a large language model, ChatGPT 5, is used to update construction progress, provide safety information to control system, and generate construction progress reports. The feasibility of proposed method is verified through several full-scall retaining wall construction experiments.
https://arxiv.org/abs/2610.26899
Every robot already carries high-resolution contact sensors: its own joints. Legged robots and humanoids exploit them to walk, run, and track whole-body motions without vision, but there the contacts are large and forceful. Is joint sensing also enough for precise, contact-rich assembly, where the robot must find a millimeter-scale opening, mesh gear teeth, or catch a thread through light contact? We study this question by training blind assembly policies that observe only a short history of joint positions, velocities, and their own actions, without visual, force, torque, or tactile sensing. The poses of both the fixture and the part are unknown to the policy, and the grasp is randomized substantially. The policy must therefore assemble the parts through contact, sensed exclusively through its own proprioception. Trained with reinforcement learning entirely in simulation over randomized parts, grasps, and contacts, such policies learn peg insertion, gear meshing, and nut threading. The peg insertion policy transfers zero-shot to the real world and inserts pegs of different shapes and sizes in 73% of trials. Controlled comparisons with matched visual policies in simulation show that blind policies generalize far better to unseen part shapes and sizes, though they can be slower. Training such policies needs thousands of different assemblies, each simulated with its clearance intact, so we also release an open-source generator that builds them procedurally from exact convex pieces for MuJoCo; it is more accurate and faster than convex decomposition or MuJoCo's signed-distance collision. Videos and interactive simulations are at this https URL.
https://arxiv.org/abs/2610.23849
Progress estimators play an essential role in providing dense reward signals for reinforcement learning in robotic manipulation, but accurately assessing task progress can be much challenging. Existing methods heavily rely on expert data and naively assume that all actions within a demonstration contribute to task success. This assumption often breaks down in real-world scenarios, especially in high-precision manipulation, where subtle geometric errors can lead to task failure. Therefore, these methods can erroneously interpret human mistakes as meaningful progress, further corrupting progress learning. We argue that a key limitation is the lack of a global prior regarding task evaluation criteria, which is crucial for distinguishing meaningful progress from human mistakes. To this end, we propose PRIME, a novel progress estimator capable of learning precise progress estimation from imprecise demonstrations by aggregating experience across trajectories. PRIME constructs a weighted graph over observed states, connecting states across trajectories based on spatial proximity and visual consistency. Edge weights encode spatial distances as transition costs, and shortest-path search approximates the geodesic distance to success. Changes in this distance naturally distinguish advancement, stagnation, and setbacks without assuming monotonic progress over time. Extensive experiments in both simulation and real world on precise manipulation tasks show that PRIME is consistently effective across diverse tasks, and robust to data with varying degrees of suboptimality. Notably, the advantage of PRIME gets more pronounced in higher-precision scenarios, yielding up to a \(5\times\) improvement in policy success rate over the SFT baselines on charger insertion.
https://arxiv.org/abs/2610.23769
Time-aware retrieval is crucial for long-horizon LLM agents to effectively leverage ever-growing long-term memory. Existing methods focus on lexical or semantic similarity, leading to target memories being crowded out by temporally mismatched yet semantically similar candidates. Even time-aware approaches inject temporal cues only during memory organization or answer generation, overlooking temporal constraints at the retrieval stage, where candidate selection occurs - the root cause of the displacement. Inspired by the temporal contiguity effect in human episodic memory, we propose TIDER (Temporal Interval-driven Dual-channel Evidence Retrieval), a time-aware agentic retrieval framework. Central to TIDER is a reinforcement learning (RL)-trained temporal interval locator that infers the temporal windows in which the evidence lies. RL optimizes window localization as a discrete, non-differentiable retrieval decision, using composite rewards to convert sparse answer supervision into fine-grained retrieval feedback. These temporal windows first define the temporal retrieval channel; the retrieved candidates are then merged with results from the semantic channel and reranked by proximity to the windows. This temporal grounding enables TIDER to retrieve temporally aligned evidence that would otherwise be drowned out by the volume of semantically similar yet temporally mismatched memories. With a lightweight 1.7B locator, TIDER achieves state-of-the-art accuracy on both long-horizon memory benchmarks - 61.52% on LifeBench (+8.82%) and 78.96% on LoCoMo (+3.66%) - which indicates that temporal cues are crucial for pinpointing target evidence amid a vast pool of semantically similar historical events in long-term daily-life memory.
https://arxiv.org/abs/2610.23598
Reinforcement learning (RL) policies optimized for task rewards may produce behaviors that are efficient but misaligned with human expectations, safety preferences, or intent. This paper presents a reason-guided preference-based reinforcement learning (PbRL) framework that learns a human reward model from trajectory-level feedback. In addition to preference labels, the framework incorporates reason tags explaining why a behavior is preferred, enabling the learned reward to capture both human choices and their underlying rationale. Compared with preference-only reward learning, the reason-guided formulation provides additional supervision for learning human-aligned rewards and improves the interpretability of the resulting policy. The learned human reward is combined with the environment reward during policy optimization, allowing the agent to improve task performance while producing more interpretable, human- aligned, and preference-sensitive behavior
https://arxiv.org/abs/2610.23550
Legged robots equipped with manipulators offer promising capabilities for loco-manipulation tasks in unstructured environments. However, achieving task-consistent end-effector behavior during locomotion remains challenging due to terrain-induced disturbances and the strong coupling between locomotion and manipulation, particularly for small-scale quadruped platforms. A reinforcement-learning based whole-body control framework is proposed for quadruped loco-manipulation on complex terrain. The proposed framework combines a hybrid task representation with task-prioritized whole-body learning to coordinate locomotion and manipulation while preserving task-consistent end-effector behavior. A lightweight quadruped manipulator platform is further developed to validate the proposed framework on a small-scale quadruped system. Real-world experiments demonstrate successful deployment on complex terrains such as slopes up to 30 degrees, stairs, and deformable terrain. These results demonstrate the feasibility of deploying learned whole-body control policy for quadruped loco-manipulation in real-world environments and highlight the importance of task-consistent whole-body coordination for terrain-adaptive loco-manipulation.
https://arxiv.org/abs/2610.23548
In many real-world scenarios we need to consider formal requirements, such as safety and constraint compliance, to deploy Reinforcement Learning (RL) agents. In this paper we introduce RecReg, a safe RL framework capable of enforcing non-Markovian regular safety properties via recovery-based shielding. RecReg is a unified approach that supports different levels of a priori knowledge and safety guarantees. The paper primarily focuses on building the theoretical foundations for RecReg in the tabular setting, providing rigorous safety and convergence guarantees that are not present in related work. We provide an extensive set of empirical results using the MASA-Safe-RL library, and we outline an extension of RecReg to deep RL domains using SOTA model-based RL. Our empirical results demonstrate that RecReg achieves efficient learning and matches the theory in this paper.
https://arxiv.org/abs/2610.23445
Humans manipulate objects within their hands through touch alone with remarkable ease, but for robots, achieving sustained real-world manipulation without vision remains an open challenge. Although reinforcement learning (RL) can generate sophisticated blind manipulation policies in simulation, transferring them to a real dexterous hand remains hindered by continuously changing contacts, motion-induced tactile information drift, and the gap between simulated and physical dynamics. We study this problem through Baoding ball rotation on the Shadow Dexterous Hand Lite, using only proprioception and binary tactile feedback as observations. We achieve successful zero-shot transfer through a combination of a sensor-aligned, coupling-aware embodiment in simulation, tactile calibration, and two novel episodic domain randomisations: slew-rate action limits and STuck-AT Taxels. On the physical hand, the policy achieves sustained blind Baoding rotation, completing 225 consecutive $\mathbf{180^\circ}$ rotations (112.5 full rotations) at $\sim0.36 \;\text{rot/s}$ in a single continuous trial without any vision or object-state information. Furthermore, we evaluate the contribution of tactile sensing relative to proprioception alone and identify the hand regions where tactile information is most important. This is the strongest reported hardware result for Baoding ball manipulation in both rotation count and speed, irrespective of the sensing modality used. By effectively bridging the sim-to-real gap, our framework sets a new benchmark for sustained tactile-driven dexterous manipulation on physical hardware.
https://arxiv.org/abs/2610.23438
Large language models (LLMs) are increasingly used to automate AI research, including language-model (LM) development, offering a potential path toward recursive self-improvement. However, turning experimental feedback into a learned ability to propose effective improvements across models faces two challenges. First, training such an ability with real feedback is expensive: reinforcement learning (RL) requires evaluating tens of thousands of proposals, each potentially requiring a full model-training run. Even at ten GPU-hours per run, reward collection alone would consume hundreds of thousands of GPU-hours, motivating a cheaper surrogate. Second, surrogate feedback can become unreliable as policy optimization favors overestimated proposals when the proposal distribution shifts. To address these challenges, we propose LM2LM, which trains LLMs with RL to generate effective LM improvement proposals. To provide scalable feedback, we use a research world model (RWM), a frozen LLM that predicts proposal gains from real experimental records provided in context, as the reward model for RL. To maintain feedback reliability, we periodically execute current-policy proposals ranked highly by the RWM and add their measured outcomes to its context. Across eight autoregressive and diffusion LM development environments, real-execution evaluations on held-out tasks show that LM2LM enables Qwen3.8-27B to outperform GPT-6-sol, even when GPT-6-sol is given 300 real experimental records in context, while requiring 33% lower data-generation cost. LM2LM also generalizes to a model family unseen during training.
https://arxiv.org/abs/2610.23344
Multimodal preference alignment often follows a score-based RLHF pipeline: a reward model is first trained to learn human preferences, then used to score on-policy responses and optimize the response model's generation. This turns preference supervision into a scalar signal for generation: a model may learn to produce answers with higher preference scores, but is rarely trained explicitly to learn the reasons underlying human preferences. We therefore ask whether making preference understanding an internal capability of the response model can improve its generation. To investigate this question, we propose \textbf{PrefMind}, an online dual-agent reinforcement learning framework with two trainable agents: a response Generator and a preference Critic. Given a pair of candidate responses, the agents analyze and discuss which response better aligns with human preference. Human labels supervise their judgments and corrections. For pairs on which both the Generator and revised Critic correctly identify the human-preferred response, the Generator produces an improved answer, and the Critic compares it against the original preferred response to provide a generation reward. Both agents are jointly updated from interactions sampled with their current policies. Through this process, \textbf{PrefMind} trains the Generator to understand human preferences via explicit judgment and correction, and to translate this understanding into better responses. Experiments across three model scales show improvements in both standalone preference judgment and downstream response generation.
https://arxiv.org/abs/2610.23256
In a hierarchical multi-agent system, a Leader assigns tasks and subagents carry them out. Jointly training the Leader and the subagents is difficult because a final answer gives only indirect feedback to the subagents. An LLM judge can score the performance of the subagents, but these scores depend on the judge's own assessment of the quality of subagents' responses. We present MultiAgent-OPD, which combines on-policy distillation with reinforcement learning to jointly train a shared-parameter Leader-Searcher-Answerer team end to end. We first train a Teacher in a Searcher-Answerer workflow using answer correctness. During team training, the frozen Teacher scores student-generated search and summary tokens to provide local process supervision for the Searchers, while the Leader learns from team success and the Answerer from candidate correctness. Across seven datasets, the trained system reaches 38.68% macro avg@4, exceeding Prompted Critic by 4.06 percentage points and C-MAS + RL, the trained cascaded multiagent system, by 2.61 percentage points. The team also solves more questions within four attempts.
https://arxiv.org/abs/2610.23234
Vision-and-Language Navigation (VLN) requires embodied agents to ground language in visual observations and make long-horizon decisions. Existing methods often address these demands through task-specific architectures. As multimodal large language models (MLLMs) become increasingly capable, an important question remains: Have we truly unlocked the potential of native MLLMs for VLN before introducing task-specific architecture? We present SimpleVLN, an architecture-preserving framework developed through studies of navigation formulation, data construction, and optimization. At the formulation level, SimpleVLN combines single-turn decision inputs with fixed-budget global-local memory to efficiently use navigation history without unbounded context growth, while action chunks enable efficient output of multiple primitive actions per model invocation. For data construction, we combine expert demonstrations with policy-dependent DAgger experience and develop a scalable synthesis pipeline that generates large-scale tasks for reinforcement learning. At the optimization level, a progressive IL-DAgger-RL pipeline advances from action imitation to task-level outcome optimization. Comprehensive experiments validate the effectiveness of these three aspects. We instantiate SimpleVLN across multiple MLLM backbones and model sizes, demonstrating its generality. SimpleVLN achieves 76.7% and 80.1% success rates on the R2R-CE and RxR-CE splits, respectively, substantially outperforming existing methods. These results show that the navigation capabilities of native MLLMs can be effectively unlocked without task-specific architectural designs.
https://arxiv.org/abs/2610.23203
Reinforcement Learning with Verifiable Rewards (RLVR) has substantially improved Mixture-of-Experts (MoE) LLMs, but its outcome-level rewards provide only sparse supervision. On-Policy Distillation offers dense token-level feedback, yet requires a stronger compatible teacher, while on-policy self-distillation relies on hand-designed privileged information. We observe that the MoE architecture itself offers a way to resolve this dilemma, as increasing the activation budget per token exposes latent expert capacity and yields a potentially stronger teacher within the model. However, naive expansion degrades performance because newly co-activated experts are not optimized to work together. We therefore propose MoEvolve, a bidirectional distillation framework following a recovery-then-improvement strategy: we first restore the activation-expanded high-$k$ model and further strengthen it by exploiting its additional active capacity, then reverse the direction of distillation to transfer the enhanced capabilities back into the original low-$k$ configuration, retaining its inference-time activation budget. Across diverse MoE models and benchmarks, MoEvolve improves the initial models by up to $22.2$ domain-average points and outperforms same-budget RLVR baselines by up to $6.5$ points. Notably, the final low-$k$ models often surpass their activation-expanded teachers.
https://arxiv.org/abs/2610.23185
Reinforcement learning with verifiable rewards has become a scalable post-training paradigm for large language models. However, training agents over long-horizon interactions presents two challenges: using only terminal rewards makes turn-level credit assignment sparse and high-variance, while sequential mini-batch updates on a fixed rollout batch introduce policy staleness as the current policy drifts from the behavior policy. Existing approaches obtain denser credit via learned critics, process reward models, or on-policy distillation, but they rely on a value network, step-level annotations, or a stronger external teacher that increase training complexity. Meanwhile, importance sampling and clipping mitigate policy drift, but they do not specify a finite target that stops sequential updates from overshooting. In this work, we introduce TreeOPSD, a critic-free, tree-aware posterior self-distillation framework for long-horizon agentic reinforcement learning. Treating each interaction turn as a tree node, TreeOPSD branches alternative continuations from shared prefixes and recursively backs up terminal rewards into implicit turn-level credit. It then maps each credit to a closed-form, bounded teacher distribution parameterized by the likelihood ratio relative to the frozen behavior policy. Minimizing the divergence between this teacher and the student policy recovers the policy-gradient direction as the tangent at the behavior policy while bounding updates toward a finite target across sequential mini-batches. Empirically, TreeOPSD improves agentic capabilities across several competitive benchmarks and model scales, especially for long-horizon tasks, e.g., raising the average accuracy of Qwen3-30B-A3B-Thinking-2507 by 4.97 points over GRPO on the Deep Research setting.
https://arxiv.org/abs/2610.23181